Accessibility audit / Wikipedia iOS

Enhancing Accessibility in Wikipedia's Discovery Experience

A WCAG 2.2 accessibility audit and redesign of the Wikipedia iOS app, focused on VoiceOver, cognition, and the Explore surfaces people use to discover knowledge.

Timeline

4 weeks

Client

Wikimedia via Pratt DX Center

Role

Product designer
Accessibility researcher

Team

4 product designers

Wikipedia accessibility audit overview screens

Context

Accessibility issues grew as Wikipedia adopted iOS 26 and Liquid Glass.

After Wikipedia's iOS app adopted Liquid Glass under iOS 26, Wikimedia began hearing from people who rely on assistive technology that parts of the redesigned interface had become harder to use. Our team was brought in to understand where discovery broke down and what could be improved without rebuilding the whole product.

Method

Goal

Audit accessibility across the four surfaces people use most to find content: Explore, Places, Saved, and Activity.

Method

User personas, WCAG compliance review, iOS 26 integration assessment, audit findings, and a prioritized recommendation framework.

VoiceOver Audit

Evaluated navigation, focus order, labels, and screen reader announcements.

Visual audit

Assessed color contrast, visual hierarchy, touch targets, and interface clarity.

Dynamic Type audit

Tested text scalability, layout reflow, and content legibility at larger sizes.

Finding 1

Long Explore feeds made orientation fragile.

People using VoiceOver or cognitive support could move through content, but they had little sense of where the feed began, ended, or changed by day. The interaction problem was less about reading individual cards and more about staying oriented across time.

Issue

Iteration

I tried three ways to make time visible without adding friction.

Collapsible day sections shortened the feed, but asked users to keep opening and closing content. A Load More pattern created pauses, but still hid where someone was in the timeline. I chose the side day panel because it preserved the continuous reading flow while giving people a stable orientation tool: jump by day, understand position, and keep moving.

01
Collapsible sections concept

Set aside

Collapsible sections

Reduced scroll length, but added a repeated tap for every older day.

02
Side day calendar panel concept

Chosen

Day-jump timeline

Solved orientation, continuity, and fatigue without rebuilding the feed.

03
Load More at end of day concept

Set aside

Load More button

Broke up the feed, but gave no clear sense of position.

Screens showing the selected day-jump timeline direction

Final direction

The selected pattern became a lightweight day-jump timeline.

The redesign keeps the article feed intact, but adds a persistent side control that lets users understand the date structure at a glance. For VoiceOver users, the control also creates a more predictable way to move between older and newer discovery moments.

Solution

Finding 2

Visual hierarchy needed to hold up under assistive navigation.

Several discovery modules relied on visual weight and placement to communicate importance. We redesigned the treatment so labels, grouping, and reading order carried the meaning even when visual cues were reduced.

Finding 2 issue screen
Issue
Finding 2 redesigned screen
Redesign

Finding 3

Motion and transparency needed clearer fallbacks.

Liquid Glass introduced moments where contrast, layering, and motion became harder to parse. The recommendation focused on practical fallbacks: stronger contrast, simpler layering, and visible states that do not depend on animation alone.

Issue
Finding 3 redesigned interface
Redesign

Handoff

A prioritized framework for implementation.

We translated the audit into a handoff package that separated quick fixes from larger product decisions. Each recommendation named the affected surface, WCAG concern, user impact, and implementation priority.

Reflection

Accessibility work is strongest when it becomes product language.

This project clarified that accessibility recommendations need to be more than a checklist. The most useful handoff connected standards to everyday design decisions: hierarchy, pacing, grouping, contrast, and the small orientation cues that help people keep reading.